Oct 20, 2005, 11:01 AM // 11:01
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#1
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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Damn reversal of fortune
My usual HoH monk is
Mo/E
Prot Spirit
Guardian
Shielding Hands
Aegis
Glyph of Lesser
Martyr [or Restore]
Mend Ailment
and my 8th skill is well... nothing from now on... I realised that Reversal only was effective if I was certain the damage taken was going to be decent, but most of the time, my RoF target just gets Wanded, thus making my 5 energy quite a waste. Today, I tried out running Convert Hexes instead of it, but it wasn't that useful eighter. Long cast time is just like slapping "INTERUPT ME PLEASE" on my forehead, and the long recharge (even if NOTHING is removed), makes my weewee sad (compared to Inspired Hex).
So what should my 8th skill be? I just started monking in Halls two or three weeks ago so any hints or tips will be greatly appreciated.
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Oct 20, 2005, 11:16 AM // 11:16
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#2
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Ascalonian Squire
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Hate to say this but any prot without RoF is a bad one.
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Oct 20, 2005, 11:18 AM // 11:18
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#3
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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How so? I'd much rather spend my Energy on guardian or something else. 5 energy just to heal someone for like 55 health is not worth it (42 from DF, the rest from Wanding).
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Oct 20, 2005, 11:45 AM // 11:45
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#4
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Ascalonian Squire
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RoF heals about 60 hp + 30 hp from DF + protect from 1 attack.
That attack on average do about 30-50 dmg. Even if it is a wand attack, it do about 20 dmg on a caster.
Guardian is good but only works on physical attack, so unless you can be sure your target is being hit by physical attack, spamming it is a waste of energy.
Shielding hand is fine, but I always expect a skill with 30s recharge to do great things.
Basically RoF is in every prot build because it is a lot better than every other skill protection has to offer.
Your current build does not need energy management because most of time you stand around doing nothing.
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Oct 20, 2005, 12:26 PM // 12:26
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#5
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Jungle Guide
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if you only use convert hexes ot allys that have more than 2 hexes on them there is no better skill for this situations, especially against necromancers.
use restore conditions instead of marthyr and it shall be your oly condition removing skill (same as above) and another monk should just heal you if ou have a condition on you.
get channeling.
Try divine boon whenever aegis doesnt work.
11+r 10+r 10+r
or use mend ailment, energy dain elite and divine spirit.
12+r 8+r 8+r 7 inspiration
Last edited by Ollj; Oct 20, 2005 at 12:33 PM // 12:33..
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Oct 20, 2005, 12:32 PM // 12:32
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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Restore condition's health bonus is very sweet. But it cures only one person. With all the trappers around nowadays, I'd just spend an insane amount of energy restoring everyone, which is where martyr comes in. Everyone else is cured, and I'll get a pretty nice health bonus from Mend Ailment.
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Oct 20, 2005, 12:34 PM // 12:34
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#7
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Jungle Guide
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youre just using the skill wrong, only restore conditions below 75% health.
your way wastes mend ailment energy similar, your party gets a lot of new conditions in 10,25 seconds.
Last edited by Ollj; Oct 20, 2005 at 12:36 PM // 12:36..
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Oct 20, 2005, 12:37 PM // 12:37
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#8
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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And I can't cure myself. Which is another problem.
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Oct 20, 2005, 01:22 PM // 13:22
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by lilith000
Hate to say this but any prot without RoF is a bad one.
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I disagree strongly.
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Oct 20, 2005, 01:42 PM // 13:42
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by Trance Addict
Restore condition's health bonus is very sweet. But it cures only one person. With all the trappers around nowadays, I'd just spend an insane amount of energy restoring everyone, which is where martyr comes in. Everyone else is cured, and I'll get a pretty nice health bonus from Mend Ailment.
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I'm of the opinion that at least for now prot monks need a non elite condition removal. The reason for this is that duel trapper teams are often accompanied by 3 mesmers. Each mesmer is designed to get on an monk. The mesmer designed for the prot monk carries sig of humility. I know my guild runs the build & I've seen other good guilds/ and rank 6+ to 9+ teams run it. In fact I have been prot monking against one of these teams before & I could do practically nothing with restore condition since it was sig'd most of the game.
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Oct 20, 2005, 01:47 PM // 13:47
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by Trance Addict
And I can't cure myself. Which is another problem.
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Restore Condition is an excellent elite. Not being able to cure yourself isn't a huge weakness since degen is effective when it is on a significant number of the other team. Degen isn't really effective if its only on 1 person on the other team. With that said the fact that you can't remove cripple from yourself is very significant. Still though if it wasn't for this skill getting sig of humility put on it I would take it.
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Oct 20, 2005, 02:16 PM // 14:16
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#12
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Draw conditions is good... it's restore mixed with a bit of martyr, except the restore health boost is on you instead of the target... If you're facing a trapper team, you'll be pulling in conditions all the time and will get healed enough to cancel out any degen on yourself... but you still might want to bring something to cure yourself in case you get crippled and need to get out of a sticky situation.
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Oct 20, 2005, 02:17 PM // 14:17
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#13
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Wilds Pathfinder
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RoF
(simplified for argument's sake)
If you are going to get hit for 60 dmg, RoF is 50, you will be healed for 40 hp instead of taking 60 dmg.
+40 vs -60?
That is a 100 hp swing.
Think of it this way, RoF is a healing skill. Its RoF (x2) + Divine bonus.
Casting it before your target reaches 0 gives your healer 1-2 seconds more and it frustrates warriors.
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Oct 20, 2005, 03:09 PM // 15:09
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#14
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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RoF is easily one of the best skills in the game, and I'd say the best monk skill period. Damage reduction at 1/4 sec cast, spammable, essentially uncounterable. Against good spikes RoF is the only thing you can do to save someone. Without RoF a prot monk is terrible.
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Oct 20, 2005, 10:29 PM // 22:29
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#15
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Krytan Explorer
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Sedai, you should name your guild after a skill you actually like :P
I'm not real fond of rof either. It's usually not enough to stop a spike, and otherwise it's a heal spell on a prot monk.. and prot monks can't afford to spam skills.
If you have to protect against a spike quickly, you still rather put up a shielding hands, prot spirit, or divine intervention.
What you put in should depend on the team build.. but top choices for me would be convert hexes, divine intervention, holy veil.
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Oct 20, 2005, 11:03 PM // 23:03
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#16
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Once I dropped RoF from my prot monk build for tombs, I found that my energy was higher, and my protection better.
My tip: drop the /e, and become a /me. Glyph is not exactly a nice skill to run with the fast paced world of tombs, you should be able to run aegis if you are smart enough with your energy management.
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Oct 20, 2005, 11:38 PM // 23:38
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#17
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by White Designs
RoF is easily one of the best skills in the game, and I'd say the best monk skill period. Damage reduction at 1/4 sec cast, spammable, essentially uncounterable. Against good spikes RoF is the only thing you can do to save someone. Without RoF a prot monk is terrible.
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Quoted for truth.
It counters a freaking Lightning Orb with 5 energy, almost no casting time and is spammable. If you're having energy problems with it, learn to not spam it all the time, just when needed.
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Oct 20, 2005, 11:52 PM // 23:52
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#18
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i'm my guilds protect monk and i have never used RoF. there are better things out there than spamming a 5 e skill that can heal anywhere between 1-xx dmg (what ever you have it maxed at). only thing good about RoF is that it negates the dmg no matter what. too bad it ends with 1 hit which makes it horrible. since you cannot control how much dmg or what you are going to negate RoF is unpredictable and not worth the skill slot for 8v8.
mayrt + remove conditions is nice or mend ailment for the mass healing. best to make some caster that is monk 2nd for the condition removal. used to use a n/mo for restore conditions with fiends. worked nicely b/c i had to wait for a body to do anything so why not help the monks out.
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Oct 21, 2005, 12:00 AM // 00:00
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#19
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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name a guild "shielding hands" and im joining
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Oct 21, 2005, 12:19 AM // 00:19
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#20
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Krytan Explorer
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Quote:
Originally Posted by Xasew
Quoted for truth.
It counters a freaking Lightning Orb with 5 energy, almost no casting time and is spammable. If you're having energy problems with it, learn to not spam it all the time, just when needed.
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Or use prot spirit and counter the other 3 that are about to hit too.
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